6 - The Plot 6.1 - Summary 6.2 - Factions 6.3 - Gates 6.4 - The Labyrinth
7 - Finale 7.1 - Congratulations
"Holy snap, Batman! That's a lot of stuff! I have to cover all of that!? Really!? Can't I just do... like... half of it? No one will notice, I promise! W-wait, no! I want the gig! Don't take it away from me! Jeez, I'll get started!"
1 - Introduction
Hello and welcome to Project: Soul Eater, or Pro:SE for short! I'm Sylvie, fairy companion to the Meister Ethereal Loussier, and author of this Fabulous Newbie Guide! Now, I know you're all just dying to get right down into all the cool stuff, like making a character, getting a partner, taking a missions, and kicking some Kishin butt! And I'm totally okay with that! Buuut... a certain red-haired jerkwad isn't, so we gotta do it all formal-like. From the beginning and stuff. Well... unless you wanna skip ahead to section 2. That's where the cool part starts. No, really. You can just skip this whole section right now! You're not missing much! It's just obligatory bits about our background, rules and stuff! If you're smart, you can totally just pretend you read it all and save us both a ton of time!
... Still here? Crap...
Well fine. Here we go. Project: Soul Eater began waaaay back a long time ago, in the age of dinosaurs! When Zetaboards roamed the lands, and there was no minimum word count! Simpler times when you could get a Kishin Egg Weapon Thingy passed just by saying that nobody noticed the evil soul, and Lord Death was apparently taking witches as surrogate daughters! This is all true facts; it's too stupid to make up. Well, along came a certain blonde-haired roleplayer who will be left unnamed (but you probably all know who it is anyway, right?), who pretty much only joined because Death the Kid was an available canon. Stuff happened, and this random roleplayer eventually rose to the lofty rank of "Da Boss"!
Over time, ye olde website, then known as The Lost Souls, became Soul Eater: DOOD, and the forums changed hosts from Zetaboards to Invisionfree. This became known as the First Great Migration! We all call it that, except for the people that don't. Which is everyone but me. Anyway, this new change of forum lasted for a while, but eventually the rise in the popularity of Proboards over any other forum host reached such a point that people would only join Proboards sites. So "Da Boss" decided that it was right about time... to say 'screw that noise!' and keep running the site on Invisionfree for another year. And then she caved and thus Project: Soul Eater was born!
So that's the end of story time. And you didn't believe me when I said you could totally skip this section... Oh well, moving on!
1.1 - Expectations
Are you guys still reading this!? Seriously!? Dang it, you're persistent...
Anyway, I guess we should go over expectations now. So as all of you probably know, expectations go both ways. There are things you can expect from us, and things we will expect from you. Since we've got a thing for lists here, I'mma just go ahead and set these out in list format! Look at me, thinking outside the box! First, things you can expect from us;
A Friendly Community is the first thing we offer. A lot of us come from a group that's been together for years now, so I can be pretty sure when I say most of us are friendly! Aside from those times when someone has a bad day. Then they're not so friendly, but that happens to everyone. However, our group has also been infected with - gasp! - the Skype! That means that most of us spend our chatting time up there and now on the chatbox. But what-evs, we can just add you to our merry Skype chat as well. So... yeah, friendly community and stuff. Except Aleina. She's, like, totally not friendly most of the time, and she does bite. Really, really hard.
A Dynamic Setting is the next thing. Since not too many people know what the heck this is, I'll take it real slow and explain. Player. Driven. Setting. Things. Change. In case that wasn't clear enough, I'll even be super nice and give you an example! Say a certain witch decides to sack the DWMA. This is probably not gonna work too well, but say she, perhaps, destroys the crap out of the residential district. Well, now the boards will be changed to reflect the fact that a player has now turned several homes into smoldering piles of ash, and the whole of Death City will likely go into a deeper witch-hating mode for a while. So basically, what I'm saying is that the world, setting, and story are all shaped and changed by the players. There's no scripting here; we've set the stage, but it's the players and their characters who've got to go all improv and act things out. Additionally, this means that we don't necessarily confine ourselves to what was stated in canon. Of course, we follow all basic rules established, but we can elaborate and expand as needed. Like the addition of various different monster races, abilities, and other such stuff. Pretty much every other site does this too, but we advertise it! It's all about presentation, kiddies! Gosh, we're smart!
The last thing is Reasonable Characters. Here at Project: Soul Eaters, some of our mods are pretty anal about their reviews. Like, full blown leek-up-their-butt anal. But that's totally for a reason; after the twentieth time seeing someone try to apply as a male witch Kishin Egg Weapon with Meister capabilities, you get just a teensy bit wary of applications. Of course, this sure as heck doesn't mean they're gonna be completely unfair about it, but we'll get waaaay deeper into character creation and stuff later on. Speaking of, why haven't you just skipped to that section yet...? Anyway, starting out you might see a few student Meisters *cough*Ethereal*cough with like, five thousand abilities. That's because they bought 'em all through the character advancement features we offer. And if there's a really, really powerful witch running around, it's probably because the player has proved they can be trusted with the role, and are probably around because their character is important to some aspect of the plot. Like that Daciana chick!
Okay, so, that's all the things we're gonna flat out state we offer. Of course, all the other standard things should apply. Like staff being fair, other players not cheating; stuff like that. Remember how I said Aleina's not friendly? She's even less friendly to those people. Not many survive... Anyway, on to what we expect from you!
Fun! Yeah, we know roleplay can be "srs bsns", especially during those awkward times when your characters are in a fight for their lives and stuff. And yup, at those moments it's time to put on your game face and do what you do best! Unless you suck at fighting, because then you're just screwed. However, outside of that, and by that most of us mean out-of-character, have fun and stuff! I mean, c'mon. We gotta like fun here. They're letting me write the newbie guide. They obviously have really low standards. Wait, did I say that out loud...
Next is not so fun. Effort is a scary word that nobody likes, especially me. But I guess it's not that bad. What we mean by this is that we want you to actually put forth an effort when you, like, create a character and post. Oh, and actually try to meet the minimum word count (which is 250, by the way). And if you're doing the application and you get to one of those pesky spots where it must be a certain length, at least try to meet it. If you put forth an effort, we'll totally recognize it and at least work with you if you're struggling. If you don't put forth that effort... You ain't meeting expectations, chump!
Activity basically just means say hi from time to time, post every once-in-a-while, and don't just leave your partners high and dry. That's it. We do have some specific guidelines on when a character goes inactive and stuff, which is found here, it's a full month of complete inactivity before we do that. Basically, if you gotta go, just let us know. If not, you are a buttmunch and everyone will say nasty things about you when you're gone.
Respect is... do I really have to go over this? Doesn't everyone know what respect means? Well, whatever... Anyway, don't discriminate against race, gender, sexual orientation, or favorite sports team. If someone says they like Naruto, you're free to state your own opinion on the matter, but don't go off on a ten minute rant about how Naruto sucks. Respect staff members too, because they're in charge and 'haha you're just a common plebeian'.
Is... is that it? Holy crap that was long. Man, I hate lists. That was so dumb! Jeez... Well, whatever. Basically, the final expectation is that you follow The Rules. They're pretty simple, so yeah. Don't break 'em. Moving on!
1.2 - The Staff
This really doesn't need to be its own section. Seriously, I think they're just stroking their own egos by including this in here. Okay, so, there are a few staff members and most of them aren't that important. Go meet them in the chatbox or something, you lazy bums. And more importantly, there's this whole, big thread called Meet the Staff, so if you really wanna know about them just go there.
But basically, Aleina leads the everything. Underneath that is a blob of everyone else with no real hierarchy. Everybody's just 'staff', equals and stuff. If Aleina's gone, Shards takes over as the boss until she gets back. However, all of the staff are all really, really connected, so if you need something from one of them, you can pretty much just ask any one of them and they can get into contact with the one you actually need somehow.
Sweet, that was short! Moving on!
2 - Character Creation
Finally, something people actually care about! I was boring myself to death there! I can only imagine how horrible it would have been if you had actually read all that stuff! Unless you did, because then that pretty much makes you a giant dummy. Haha! I told you that you could just skip it! Enjoy your useless information!
So, creating a character is a pretty complicated process. Except it's not... you basically just fill out the template we've provided with all the information we ask for. But, since you probably won't be able to get it done too efficiently without some guidance, Sylvie to the friggin' rescue!
2.1 - Picking Your Character Type
So, first off you need to pick the type of character you wanna make. Wanna be a good guy, or a bad guy? For starters, pretty much every character type is capable of being bad. Errbody's got the opportunity to be a villain. But... not everyone can be a good guy. If you plan on playing a good character, do not make a Witch or Corrupted Soul. They've both got a certain type of wavelength infection that pretty much just prevents them from being good guys. Witches have the Sway of Magic, and Corrupted Souls have the Madness Wavelength. Yes, they all have this problem. Yes, you're probably going to ask if you can do it anyway; the answer is no! No, you cannot! Stop asking! Seriously, everyone does! No! Just no! Go away!
Anyway, back on track!
The main character types are gonna be listed below, alongside brief summaries of what they are, as well as a link to their big, main "Getting Your Character Accepted" page. Once you've picked one out, or at least narrowed it down a bit, you should totally read the page for your type. It'll answer a lotta questions. Well, probably... Anyway, list time!
Meister - Humans with exceptional souls that grants them superhuman physical capabilities, and permits them to wield Demon Weapons.
Weapon - Short for Demon Weapon, which is a human with the unique ability to transform their body into a living weapon to be wielded by a Meister.
Witch - Typically, the evil mastermind behind everything bad that's going on in the world. Witches wield magic given a theme by a particular animal they are associated with.
Corrupted Soul - Did somebody say 'Kishin Egg'? Creatures who have strayed off the path of purity and have infected their souls, either by grievous sins or by consuming the pure souls of other creatures, become Corrupted Souls or Kishin Eggs.
Monster - Magical Cats, Genies, Werewolfs; they're all monsters. These are arguably the hardest type of character to get passed because of how relatively rare and powerful they are.
2.2 - The Application
Okay, so. By this point you should have a pretty good idea of what you want to make. Now, it's time to actually make it! That's right! Time for you to do work! Time to toil, slave, and fret over your application, then have it mercilessly rejected again and again until your hair starts falling out from the stress! Muahaha! Muahahahahahahaha!
So the application can be found here and looks like this.
Name: Nickname(s): Age: Gender: Height: Weight:
Type: Meister; Partner: Rank:
Weapon; Partner: Form: Souls:
Witch; Animal: Mantra: Allegiance:
Corrupted Soul; Corruption Level:
Monster; Type: Mantra: Liege:
Played By: Other Characters: RP Experience: How You Found Us:
PICTURE GOES HERE!
There's a lot of stuff on there, but it's pretty simple for the most part. Because I'm such a nice person, I'll break it all down for you! Most of this is already listed on the Application Template's page, which I linked for you above, but just in case you still don't get it, I'mma help ya poor sods out.
So, the first part is just for general information. You've got Name, which is your character's real name. Not their alias, and not what they want to be called. Their real name. Now, DWMA students do have the option of changing their name upon enrollment, so that's something to consider. But if you want to add something other than their real name, that's what the next section is for. Nickname(s). Here's where you can put titles, what they prefer to be called, or joke names that they've acquired over the years. Next is Age, Gender, Height, and Weight. This is all pretty straight-forward I think. Age is your character's actual age, and the only time this should be something other than a number is if your character is over 800 years old. In that case, you simply put '800+' and leave it at that. Gender is Male, Female, or Crona. Height and weight are exactly what you'd expect. However, we measure things using US Customary Units. Sorry Europeans, but you're gonna have to convert those centimeters and kilograms into feet and pounds for us. #dealwithit
Underneath that, we've got Type. This section is long on the application, but should be pretty short when you're done. Basically, just delete every section except the one that pertains to your character. Once your done, that character type should be right after Type itself. Liiike, Type: Meister, then all the other sections for that field go underneath that. For Meister, we have Partner and Rank. Partner is your Weapon partner, if you've got one. If you're sad and partnerless, just put 'none' or something. If you wanna be forever alone, put 'N/a'. Rank is what star rank you've got. For the most part, you're all gonna be applying as students, so you're automatically One-Star. Only if you're applying for a teaching position should you be Two-Star or more. Meanwhile, Weapons have the Partner category, which works exactly the same as it does for Meisters, as well as two others. Form and Souls. Form is basically just your Weapon form. Be brief here! This is not the place to put a long-ass description about what your Weapon form looks like! Just tell us if it's, like, a sword or something! Remember, this first general section is just so people can get a quick look at your character. Anyway, the Souls section that comes next is for you to put down how many Kishin Egg Souls your Weapon has already consumed. 99.9% of the time though, you're just gonna put 0. We're probably not gonna accept it if you try to start with a bunch of souls, or even just a few. This is mostly for future reference, where the staff will edit in the number of souls your character has officially consumed after completion of any mission or event.
Well, that does it for the 'good guy' groups! On to the others! Next up, Witches. They've got Animal, Mantra, and Allegiance. Animal is simple! This is where you put down the name of the animal your witch derives their theme from. Again, be brief and exact. For example! Daciana Rosalia is known as the 'Hellhound' witch, but her actual animal is just a wolf. So, she puts 'Wolf' as her animal! Easy! You don't have to pick a specific species unless you really want to. Honestly, it doesn't matter. Next, Mantra is basically your witch's incantation. Now, not all witches have to use this for every spell - it depends on their independent level of power! Weaker witches have to use it more, while stronger witches can get away with using it less. But, even if your witch never uses their Mantra, you still must have one. Lastly, Allegiance is where you state which faction, if any, your witch is allied to. And before you ask; no, DWMA is not an option unless your name is Kim Diehl. Mostly, your choices will be 'The Outcasts', lead by Daciana Rosalia, or 'The Queen', lead by Nidae Ilion. You can, of course, put 'None' or 'Herself' on there if they don't follow any faction, or any other group that may rise in the future. Like, Medusa Gorgon, if she ever shows up again. For specific information on existing factions, just check the section for that down below. Or the Databooks, if we ever actually do those.
Next, Corrupted Souls and Monsters! Corrupted Souls just have one thing. Corruption Level. Basically, this is how cray cray your character has gone. This goes Low, Medium, and High. You can also put Very Low or Very High if you really wanna be extreme. But! You've gotta be at least Medium to be considered a proper Kishin Egg. If you're below that, you're just a creature that's kind of a douche, but gains no powers from it yet. Y'hear? NO POWERS. You gotta be a Kishin Egg to get those. Anyway, the higher your Corruption Level is, the less you'll be able to pretend to be normal. You don't see Kishin Eggs running around trying to live ordinary lives. More on that on the actual Corrupted Souls page! On to Monsters! So, they've got pretty much the same stuff as Witches. Type, Mantra, and Liege. Type is really their only difference. This is where you state what type of monster they are. Like, Magical Cat, Werewolf, or Genie. Mantra is the same as with Witches, except Monsters can put 'N/a' if they don't actually use conventional magic, like Mosquito. Lastly, Liege is pretty much the exact same as Allegiance for Witches, except you'd either put an actual character's name, or 'N/a'. For example, Mosquito's Liege was Arachne, and Free's Liege was Medusa. Not all Monsters will have these, but it happens often enough that it gets to be its own thing.
Okay, that took forever! But we're done with the general section. Next comes character details. This is where you define who and what your character is on a more detailed level. You've got your Appearance, Likes, Dislikes, Personality, and History here. Oh, and also Picture, but that goes in the place set aside just above the actual box for this section. You'll see it in the code. Just work a picture in there, because yes, it is required. 100%. So, onwards!
Appearance is simple. Describe what your character looks like. For Weapons and Witches, you do not describe your Weapon or Animal form here. That goes with your Abilities. This is just for your basic, humanoid form. This description has to be at least one full paragraph long! If we feel you half-assed it, we're totally gonna make you do it again, because seriously, one paragraph is easy peasy, lemon squeezy. Personality is the same way. It must be at least two paragraphs, and yes, this is a requirement. History - yup, you guessed it! - also has a requirement. Three paragraphs, though we encourage you to do a good, full history rather than scrape by with the bare minimum. Your history largely determines whether or not the rest of your application, such as abilities and stats, will be accepted. So yeah. Big deal. Likes and Dislikes are also in here, but those are self-explanatory and easy. Just list a few things your character likes, and things your character dislikes, just so people can get a quick look at your personality without actually having to read the wall of text if they're feeling lazy.
And that clears up the character details bit. Now comes... Combat! Yay! Except no, because this section is hard! If your application doesn't pass right away, it's almost 100% guaranteed that it's because the combat bits aren't acceptable! So pay attention, kids! Professor Sylvie is gonna give you a crash course in how to not suck on this part! In fact, it's so important that you learn this stuff that it gets its own section! Woohoo! Now, onwards!
2.3 - Combat, Stats, and Ranks
Oh boy, this is the hard part. This is the pass or fail section, where the usual answer is fail! Oh poo-sticks, I'm not ready for this!
Which is fine, because I don't have to do it~ You do~
So, first off, we've got Ranks. This is the easiest part of this section. Basically, there are five Ranks within Project: Soul Eater which determine what level of power your character falls into. This is not, of course, saying that a character of a higher rank will automatically win against a lower ranked character. Strengths and weaknesses are a thing, and it also comes down to skill of the roleplayer. But, these ranks are a good way to quickly estimate roughly how powerful any given character is. So, here they are!
1. UR - Unranked, the rank where a character is so pathetically inept at combat that they don't even deserve real stats. If you've got a UR character, you don't even have to do the Stats section! You're incapable of having them! Hahaha! Anyway, choosing UR for your character is like signing a disclaimer stating that you know you're gonna be curb-stomped even by basic humans, and is pretty much just reserved for insects, small children, and the most incapable of creatures. Canonical examples of Unranked characters would be most of the Fairies in Excalibur's Cave. ... Wait a Goddamn minute, you put that in here on purpose, didn't you!? How dare you! I'll have you know we're stronger than we loo--Ow, ow, ow! Okay, okay! I'm moving on, jeez!
2. NR - Normal Rank, named so because it's the rank at which normal humans reside. Despite that though, a lot of Weapons, who aren't exceptionally powerful except for the fact that they transform into a weapon, are in this rank, as well as most, if not all NOT-class students. Even some of the EAT Meisters fall into this category, though usually on the upper end. Canonical examples of Normal Rank characters include every normal human ever, most of the characters of Soul Eater NOT, and the Witch Angela.
3. AR - Advanced Rank, is the level at which a character can truly be said to have transcended the level of normal human limitations. This is the most populous rank, encompassing most EAT Meisters, most Witches and Corrupted Souls, and the vast majority of basic villains. Canonical examples of Advanced Rank characters include Ox Ford, Kim Diehl, Kilik Rung, and Eruka Frog. For most of the anime, Maka Albarn and Black☆Star were also members of this rank.
4. HR - Heroic Rank, is not, in fact, a rank reserved for heroes. It's just what you get when your power has grown enough to distinguish you from the standard superhuman individuals. Heroic Rank is the highest rank most individuals will reach in their life, and is a level at which an individual could rightfully challenge just about anything within reason. Canonical examples of individuals within Heroic Rank include the Immortal Free, Mifune, Death the Kid, Giriko, Justin Law, and Sid Barett.
5. LR - Legendary Rank, are the creatures legends are made of. Some of these legends even begin in the twelfth century. The most powerful characters exist within this rank. Most, if not all Legendary Rank individuals are central to the plot, and should not be taken lightly. Engaging one in combat is likely to result in an untimely death. Canonical examples of Legendary Rank characters include Franken Stein, Medusa Gorgon, Lord Death, Asura, and Grand Witch Maba.
So, got everything in there? Good. Like I said before, being a lower rank doesn't necessarily mean you'll lose. The lines between AR and HR are especially blurred, and most characters between those ranks can at least fight on moderately even terms. However, LR should be treated largely as a class of its own, as the power scaling that goes into being an LR entity reaches points that are difficult to classify. When we get into stats, treat the stats of LR entities with a grain of salt. Most of them are only rough estimates, and almost all are more than capable of demonstrating greater levels of power.
Speaking of Stats... It's time to go do that right now! To start us off, I'll begin by pointing out that what I just said about LR two sentences ago applies to pretty much all stats. LR is just super extreme about it. All stats are just a rough estimate of what a character is capable of, and don't have to be taken as perfect, concrete numbers. In fact, we reworked the stat system from its original design to make it even more of just an estimate! You don't roll dice in combat and gain bonuses depending on your stat. It's just a basic way to compare one character against another, so that in the event of an argument, the staff has more of a frame of reference to use. It's also fun. So don't be a douche-biscuit about it.
As I previously stated, what is listed here is an updated version of our stats system! Meaning, like, there was an old one. The old one was more complicated. So if you happen to see stats that are waaay more complex than they should be somewhere... well, that's why!
Stats go from C through A (Yes, that means that this is the ABC's of stats!). Additionally, there is an S-rank available to those who have a stat that is so absurdly massive it simply cannot be quantified, like the Fortitude stat of an Immortal, such as Free. S-rank should be treated as being above what even LR's can typically reach, no matter what the rank of the character actually is. If you're an AR with S-rank Strength, it probably means that despite the fact that you aren't the highest rank, you probably have the highest Strength on the site. But... of course, S-rank stats are super rare and you probably can't have one. So nyeh.
Every rank has a separate scaling for these stats. A C-rank for an AR character is not the same as a C-rank for an NR character. There is, however, some degree of an overlap. But we'll get to that! How about we move on to the part pretty much everyone is reading this for, right? Where I tell you what letters you should slap on your own character?
Alright, so! there are just three basic stats! C, B, and A, and it's all pretty simple. C means below average. B means average. A means above average. And that's it! Well, not really, but that's almost it. These 'averages' refer to averages within your Rank. Remember that overlap I mentioned before? Well, an above-average AR character might get pretty close to matching a stat with a below-average HR character.
"But Sylvie!" you cry, weeping uncontrollably. "I am the next coming of Sasuke Uchiha! My destiny is to become the DWMA Hokage! My stats are way higher than that!" Oh, don't fret, you poor little orphan! I'm here to help you on your path to world domination! Or... horrible failure. Probably the latter. Anyway...
If your character has a stat that is so high in one regard that just calling it 'above average' for your rank isn't really good enough, you... add a +! Yes, that's it. That's all you do. If your character is literally Sonic the Hedgehog and you gotta go fast, your speed stat would be A+, showing that it has gone beyond just being 'above average'. Conversely, is your character has some stat that is such poop that just calling it 'below average' doesn't do its horribleness justice, you would give that a -. Yes, C-. That's it! It's so siiiimple!
So yeah, maybe I lied about how complicated this would be. If you payed attention, it's not that hard.
Now, we're done with actual stat rankings. Time to talk about what each individual stat represents! Yay!
Power - A measure of raw, physical strength. The harder you can hit, the greater your Power will be. This does not equate to magical power for Witches. Even as a Witch, Power is still physical strength, and nothing else.
Speed - Gotta go fast! Speed is a measure of both your agility, ability to maneuver quickly, and your direct speed, or how fast you can go in a straight line. If your character is only good at one of these things, just use that as the baseline for this. Then, in the Strengths and Weaknesses section below, elaborate on which one s/he is good at, and which one s/he is bad at.
Fortitude - How many hits can you take before you go down? Fortitude measures your ability to endure through hits, but not necessarily your stamina.
Mind - This is your ability to resist mental interference, such as Madness. The greater your Mind stat, the less you'll be bothered by that pesky Madness. However, a lower Mind stat will be more prone to going Mad. Which, by the way, is not a good thing. Going Mad does not necessarily give you a power boost. You just go cray cray.
Control - Short for Wavelength Control. THIS is where a Witch's magical power comes from. Greater Wavelength Control means stronger spells for Witches and Monsters, and influences a Meister's ability to Resonate and match Wavelengths, as well as roughly determining how strong a Soul Purge can be. For Weapons, Control determines how well you can transform into your Weapon form at lower ranks, and how well you can manipulate your Meister's Wavelength at higher ranks.
Soul - The strength of your Soul. This also factors into how powerful spells and Wavelength-based attacks will be; Having high Control is just your ability to use the Soul to its full capacity. Additionally, the Soul stat dictates how large your Soul will be when perceived through Soul Perception. Soul is an absolute requirement for all characters who want to be powerful. This is without a doubt the most important stat!
So, got all that? It's a lot to take in, right? You probably need a little bit of a break now, don'cha. Well too flippin' bad, because we still have one more thing to cover!
And that last thing is Fighting Style! This really isn't too difficult, but since some people get confused here I'll go over it anyways. Basically, this is the part where you summarize how your character fights. But don't just list off some random martial art and assume everyone knows what it is. Actually tell us how it works. Be a Good Guy Greg and give potential partners something to look over when trying to figure out if your character and theirs will synergize in combat. I think that explains it well enough, right?
2.4 - Reviews and Grading
If you've ever been on a roleplay site before, you probable know how the review process go. Once your application is done, one or more staff members go and read through it, then either put a big ol' seal of acceptance on it, or explain what needs to be fixed before it's ready. Different sites have different standards, but for the most part this all stays fairly constant.
Here at Project: Soul Eater, we're pretty much exactly the same. It's a grading process that involved two, or technically three, staff members. You need two votes of acceptance to actually get passed. So why, you ask, did I say 'technically three'? Well, that's because Aleina, the big boss, personally assigns staff members to each bio! So the process is a liiittle bit different than it is elsewhere. It goes something like...
Aleina is informed that an application is ready, and begins skimming over it, to check for anything obviously wrong, and to get a feel for it. Once this preliminary skim is done, she goes up to the Skype Staff Chat and chooses the reviewers based on their respective areas of expertise, and advises them of any problems she saw during her check. Sometimes, Aleina assigns herself to a bio. This usually means it's either really, really bad, or that she just felt like being the one to review it. Next, the first moderator checks it. Then the second one. And boom. We're done. Hopefully.
We're a little more strict here than you might find at other sites though. Most of the time, if you try to apply for something extraordinary for your very first application, you're definitely not going to get it. We're totally biased here. If you're new, that means we don't know anything about you. We'll judge you to the best of our ability based on what we've seen so far, but if you're applying for an LR Kishin Egg that uses his bones as sword (Please don't. This power is not original nor creative.), you probably aren't going to get it unless you've been around long enough for us to trust you with us. Sure, the boss could just go back and reject an accepted character again, but preventing the problem from occurring in the first place is better than trying to fix it after the fact.
So, for the review itself! Like everywhere else, you'll either get a note saying you've been 1/2 accepted or 2/2 accepted depending on how far along you are, or a long wall of text about what needs to be fixed. Don't be too scared by these walls! Usually, when someone does a review they're very, very thorough and will go through every single section, only to tell you that there's just one thing wrong in the end. After that, you just gotta fix it, then let your reviewer know that you're ready again.
Typically, the first reviewer goes a little easier on you. They won't nitpick too much, and will just hit key points. The second reviewer is usually the one that will go after the little details, like if your character's weight is illogical to their body type and height, or if you've made some big typos. This totally isn't because they're being mean though! It's because there's nothing worse than getting accepted, then noticing you've made mistakes on your bio but being unable to change them because it's locked now.
Phew, we're almost done with this part now! Just one more thing to cover!
So, now you know that Aleina assigns the moderators to your bio. But have you figured out what else this means? If you said 'Aleina does too much herself', you are correct! But that's not the point. If you said 'I can't harass staff members to grade my bio on the chatbox', you are absolutely right! And that is the point! Those poor staffly types you're stalking on the chatbox can't grade your application unless they've been told to. You can ask them all you want, but it isn't going to make any difference. Well, except that it will cause you to get on their nerves... Additionally, bothering Aleina about it probably won't get you very far either. If you read Meet the Staff, you probably noticed that Aleina isn't the friendliest person (I'm not gonna get in trouble since she said that herself, right?). Guess how well bothering her about your application goes? You get three guesses, and the first two don't count.
Alright! Welcome to the end of the Character Creation section! Woohoo! Now, we'll be moving on to what you should do after you've been formally accepted! Yay!
3 - Getting Started
Congratulations! You made it past character creation! Well, maybe not... You're probably just reading ahead, right? Eh, that's fine too. Congratulations on making it this far without giving up on reading stuff, I guess.
So, for the sake of moving along, we're gonna pretend you made a character, it got accepted, and now you're ready to begin! But... you're faced with a new dilemma... Where do you start!? Fear not, little one, for Sylvie is here to help! Doesn't matter if you're a Witch, Weapon, Kishin or Meister, everybody needs a place to begin.
If you're a member of the DWMA, then... you're in luck! You have it super easy! DWMA students, teachers, and staff can basically just go find a thread anywhere within the Academy itself, or around Death City and fling themselves right into it. Yes, that's all there is to it! I know you were just sitting there thinking 'I should probably start with some long intro post about getting to the city', but I definitely recommend against it unless you already have someone in mind to join the thread. Big threads where a random new student shows up and looks around, lost, are not really that appealing. They're super common, and usually pretty closed-ended. Sure, you can state at the end that your character is helplessly looking around, praying that someone shows up to give them directions, but... that's not really a good start to a thread, if only just because almost everyone does it. Likewise, climbing the steps to the DWMA then collapsing from exhaustion at the top isn't really an original idea either. However, weaving your introduction into a proper thread, be it one you make yourself or one you join, is a much better way to get things going. As a member of the DWMA, you don't really need to troll around the Chatbox looking for people to join up either. Someone's gonna notice and join eventually as long as the thread itself is halfway decent.
As a Witch, Corrupt Soul, or other non-DWMA entity, you've got a much harder time starting up. Corrupt Souls can pretty much give up on the thought of getting a lot of threads. Pretty much everyone and everything wants to kill you, so the majority of your threads aren't going to be the kind where you're guaranteed to walk away safely. Witches are similar, but have way more opportunity. Yes, everything at the DWMA wants to kill you. No, you are not advised to just waltz into Death City (Not only is it stupid, but it's literally against the rules. Because the player of every witch ever has asked to be a Witch in the DWMA, we've got strict rules against even being there unless you've got a reason.), and no, you should not jump in onto the threads of DWMA students and assume you're just gonna walk out fine. You've got Soul Protect, sure, but Soul Protect isn't idiot-proof!
Witch players will have noticed by now that we really play up the Witch Faction thing. There are two right off the bat, and you are welcome to create your own for more variety. If you've been asking why that is, well now you know! Factions exist to give witches something to do! Yes, you could be a lone wolf, but you're gonna be bored as hell, and will probably end up making a thread that gets you killed because you had nothing better to do. Remember; most of the world hates witches and wants them burned at the stake and/or eaten. The only people that are consistently proven to like witches are - surprise! - other witches!
One more thing to keep in mind is that witches are pretty reliant upon social networking to be powerful. Take Medusa for instance; Not many of the other witches liked her. But she ended up with two witches under her thumb because she threatened, coerced, and deceived them into her service. Alone, Medusa couldn't challenge the DWMA. It's a big place, filled with lots of people that could kill the crap out of her. But! Together, even her little rag-tag group of allies was capable of nearly bringing the entire organization to their knees.
Likewise, within the major witch factions, your character's gotta be known to be powerful. Take Daciana Rosalia for instance. If you're new, you probably don't have any idea who this is. But if you're an older member, you recognize the name as one of, if not the most dangerous bwitches on the site! That's mostly because she's a baws at networking. Every witch now knows (or should know) who this character is, and why it's not a good idea to be on her bad side.
You might be thinking to yourself 'That's all fine and dandy, Sylvie, but I don't give a flying f*ck in space about some random witch!' Well I'm here to tell you that... okay! Fine, I don't really care either. But what you might care about is the fact that if you network a bit, get your name out there some, have other witches come to respect, fear, or even hate you within their factions, and you might eventually find a legitimate way to get into Death City, or create a strong ally that can bail you out of a particularly bad situation. Remember that Daciana character I mentioned a little bit ago? Or the Witch Queen, Nidae Ilion? You can bet your booty they could get a witch into Death City for a bit of fun, and that they're exceptionally good at saving lives. If they... y'know... want to.
Monsters, you pretty much walk the line between the three groups. Technically, a Monster could be found living a horrible, solitary life like a Corrupt Soul, could be found among witches, or could even be a member of the DWMA. Basically, just follow the advice listed above to suit which of these you most closely align to.
3.1 - Threads
Hooray, threads! Everybody's favorite part! But... this isn't some fancy-smancy place where you can read up on how to write the most fabulousest thread (like mine). Oh, no! This is where you go to learn the rules involved with making threads.
Oh no, more rules!
So, here at Pro:SE we follow a liquid timeline. Meaning everything is flexible and flows within a wiggling mass of wibbly wobbly timey wimey... stuff. What does this mean for you? Well, it means that you can have multiple threads going simultaneously, and you don't have to worry too much about what's happening when. I mean, sure, you want to keep some sort of mental timeline, but we aren't going to beat you over the head with a rake if you don't timestamp anything. Just keep some loose order of what goes when, and everything is fine.
Now, this doesn't mean you just go around making posts wherever and whenever you want! Oh no, you silly goose! You can only have a certain number of total threads that varies depending upon what sort of character you have. Yup, here's that character type elitism again! DWMA students can have a grand total of six threads going at any given time. Witches can theoretically have eight, however this is an absolute maximum that only occurs under certain very rare circumstances, and under normal conditions they'll only be able to have four at most. Kishin Eggs, under normal conditions, can only have three. All other characters just defer to the next closest type they associate themselves with!
Alrighty, explanation time! So, when I say things can have 'a maximum of' a certain number, that's because you can make a certain number of threads within certain areas. The more areas your character has safe access to, the more threads you can logically make. See, it makes sense, right? So, if you're a DWMA student, you have access to everywhere except the Witch's Grounds. Thusly, DWMA students can have threads in... The DWMA itself, Death City, and Around The World. Witches, on the other hand, are usually limited to the Witch's Grounds, and Around The World. However, under certain, very rare circumstances, they can safely run into Death City or even the DWMA for threads. This is why their total can jump like that! Kishin Eggs, however, can't safely be in Death City under any circumstances, nor are most witches keen on letting them into their turf. So they usually just have Around The World, unless they wanna go on a suicide mission into Death City.
Let's see those specifics then. DWMA students can have a grand total of six threads! This means...
1 in the DWMA
1 in Death City
1 in the Residential Areas
1 Around The World
So from that, you can probably tell that while it's possible to have six, you probably won't. After all, that'd mean you're doing something in the school unrelated to an actual class, are hanging out in Death City, have a thread in some residential area, are wandering the world, are taking a class, and are participating in a mission all at the same time! That's a lot! But, it is what you're limited to, without special permission.
Time to answer a quick question. Some of you are probably wondering why Residential Areas is its own thing. Well, that's because a certain Canon, poor Professor Franken Stein, was getting so swamped with people visiting his house that he couldn't ever go anywhere else in the city. So we separated them! Henceforth, you could make a thread in any residential area, meaning any home, and still have a thread somewhere else in the City! Hooray! This means you can visit Gallows Manor while still schooling your classmates in a basketball game at the courts.
Additionally, missions and classes, despite taking place in specific areas, are also considered as separate threads. So even though you have a mission in Italy, you could still be having a thread on Shanghai if you really want.
Now, for witches, these rules change a bit. Witches have access to the extra stuff DWMA students can partake in, such as classes, DWMA, Death City, and Residential, but this only applies if, by some miracle, they've been given permission to integrate with the Death City student population. Normally, witches are limited to their own particular types of thread.
2 Around The World
1 Witch's Grounds
Yes, Witches can have 2 threads Around The World. If you really wanna visit the DWMA but aren't actually a part of the city, you can use one of your Around The World threads to go there, at your own risk! But really, you totally shouldn't. It's bad for your health.
Kishin Eggs have the exact same potential as Witches, with the exception of the Witch's Grounds, unless a witch actively decides to take a Kishin Egg there. Normally though, they just have the basic 2 Around The World, and 1 Mission. If there are even any missions for them to take.
And that just about sums up threads. It can be pretty confusing at first, so when in doubt, just ask in the chatbox! Someone might help you! Maybe... Now, onwards!
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